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O?UZ ATAY PUZZLE CONTEST 6 說明的中文翻譯

2009/06/24 18:52
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PeoPo推 1
檢舉

正式進入到第六回合了。

它的源由請參照 http://www.peopo.org/puzzles/post/33797

這次的開始時間為 27 June 2009 14:30 GMT (台灣時間 6/27 22:30)
上次很準時喔, 希望它繼續保持。

題目檔已經放下載:
http://oapc.wpc2009.org/download.php?id=82

至於一些登錄之類的事我就不再重述, 想了解的人可以看英文原文, 或是去 PTT 的 Puzzles 版, 那兒會有很多熱心的網友提供訊息及指導。

最後, 如果我這篇內容有任何問題, 請注意以下的說明:

如果是中文翻譯有狀況, 請您跟我告知, 我會做修正, 這篇內容會提供到官網成為正式的中文譯本。
如果是內容中的英文和下載的題目檔有出入, "請你以我的這篇為準!!", 因為我的文件是有經過他們組織修正過的版本, 會比較正確。

廢話不多說, 看翻譯吧!!

All puzzle friends!

As you know puzzlers from all over the world are getting together twice a year in different countries decided by WPF. This year Turkey is hosting the 18th WPC in Antalya.

Counting down to the 18th WPC, we have decided to hold online competitions every month, as a preparation & practice for the event. Until October, we will organise an online contest at the third Saturday of every month. This set of competitions will help puzzlers get familiar with the Turkish puzzles, the types some of which may be used in the WPC.

We named this competition set “O?uz Atay Puzzle Contest”, having the name of one of the best Turkish writers, who passed away early as most of the bests.

The contest is made up of 10+1 puzzle types, four puzzles of each type plus an optimizer. The duration for the contest is 150 minutes. There will be an extra five minutes for late submissions, but every late second costs 0.02 points.

The + sign used in separating puzzles and the puzzle scores is the symbol of OAPC.

For any questions about OAPC, view forum:  http://www.wpc2009.org/forum/

Serkan Yürekli & Gülce Özkütük
oapc@wpc2009.org

嗨, 各位解謎的同好:
正如大家所知, 每年WPF 都會在不同的國家舉辦兩場大型的賽事(譯注: WPC 和 WSC), 而解謎玩家們也得以共聚一堂。今年, 輪到了土耳其在安塔利亞(Antalya)辦理第十八屆 WPC 競賽。
在第十八屆 WPC 辦理的時刻進入倒數之際, 我們決定每個月舉辦一場線上賽, 為這個活動做一個準備, 也讓大家有練習的機會。時間是在每個月的第三個星期六, 從現在起一直到十月。這一系列的比賽將更有助於讓解謎玩家們得以對土耳其的謎題更加的熟悉, 其中有部分, 將會出現在本屆 WPC 的賽題之中。
我們將此系列的線上賽命名為『O?uz Atay Puzzle Contest』 , 借用一位過逝許久的土耳其知名作家的大名。
比賽由 10+1 種的謎題所組成, 每種謎題各四道賽題(共10種), 再加一道要求出最優解的題目。時間限制 150分鐘, 也容許玩家時間截止後五分鐘之內仍可以輸入答案, 但這段延遲的時間會有懲罰, 每延遲一秒扣 0.02分。
十字符號用來區隔每種謎題四道賽題的給分。
若對OAPC 有任何疑問, 請至討論區 http://www.wpc2009.org/forum/ 發表您的意見。

Serkan Yürekli & Gülce Özkütük
oapc@wpc2009.org

1-4. Previously On OAPC

1-2: Sigma Snake: Draw a snake of letters in the grid, whose head and tail are given in circles and that doesn’t touch itself, not even diagonally. Avoid grey cells with numbers. The snake must be formed only of numbers (as written in the given word list) in any order. A number on a grey cell gives the total of the adjacent (even at a point) numbers that are in the snake. You don’t need to use all the words but you can use each word only once.

3-4: Tapa: Paint some squares black to create a continuous wall. Number/s in a square indicate the length of black cell blocks on its neighbouring cells. If there is more than one number in a square, there must be at least one white cell between the black cell blocks. Painted cells cannot form a 2x2 square or larger. There are no wall segments on cells containing numbers.

1-4 Previously On OAPC

1-2 Sigma Snake: 以格子中的字母構築成一條蛇, 蛇的頭和尾為圖中圓圈的位置, 且和自己不會相觸碰, 即使對角亦然。蛇不會經過包含數字的灰色格子。蛇必須由左方列表中的英文數字組成, 但順序可任意。而灰色格子中的數字, 則代表蛇和它接鄰(即使對角接鄰也算)的數字總和。事實上, 英文數字你不一定要全部用到, 但每個最多只能用一次。

3-4 Tapa: 將部分格子塗黑, 以形成一道連續的牆。方格中的數字(們), 代表了周遭黑色格子連續的長度。如果方格中不只一個數字, 則在兩段黑色區段間, 至少有一個白色格子做為間隔。塗黑的格子不能構成 2x2 的大小, 或是包含此區塊更大的範圍。含有數字的格子不塗黑。

Answer format:
1-2:Write all the numbers from the head to the tail. The answer for the example would be: 1352  3-4:Write the content of the marked row/column. Use B for blackened cells and W for white cells.The answer for the example would be: BBBWB

回答模式:
1-2: 寫出從頭到尾的數字, 像範例中的答案就是: 1352。
3-4: 寫出指定的行或列當中的內容, 以 B 代表塗黑的格子, 而以 W 代表留空的格子, 像範例中的答案就是: BBBWB。

5-8. Hamle
Move every black square in one of the four directions, so that numbers in the black cells indicate the length of their moves. When all moves are done, all white cells should be interconnected and black cells should not touch each other from the sides.

5-8 Hamle

將黑色格子, 朝上下左右其中之一的方向做移動。黑色格子中的數字代表要移動幾格。當所有黑色格子移動完成後, 剩餘的白色格子必須要能接在一起, 而且黑色格子彼此不會以邊相鄰。

Answer format: Write the content of the marked rows, top left to bottom right, row by row. The answer for the example would be: 3,23,56

回答模式: 寫下指定的橫列當中的內容, 由左上到右下, 一列接一列。像範例中的答案就是: 3,23,56。

9-12. Comet
Place some stars in the grid so that there is exactly one star in every row, column and outlined region. Stars cannot touch each other, not even diagonally. Additionally, all remaining cells must be traversed by a single closed loop. There are no stars or loop segments on black cells.

9-12 Comet

將星星放入格子中, 使得每行, 每列, 以及每個粗線區域中, 都只有一顆星星。星星不得相鄰, 即使對角亦然。此外, 除了星星及黑色格子外, 其他剩餘的格子可以構築成一條單線的封閉迴圈。

Answer format: For each row, write the column number containing the star. Then write the length of the horizontal loop segment in the marked row. The answer for the example would be: 135246,3

回答模式: 由上而下一列接一列, 寫出該列中星星出現在第幾直行。再來寫下指定的列中, 迴圈中水平的部分長度。像範例中的答案就是: 135246,3。

13-16. Word Stairs
Place all given words in the diagram so that no letter is repeated within a row/column. All words should be placed like stairs (e.g. up-left-up-left). Words can cross or overlap each other. Some letters are already given.

13-16 Word Stairs

將列表中所提供的英文字填入格子中, 每行及每列都不得出現重覆的數字。所有的英文字字母必須依階梯形式排列(如: 上左上左…)。每個英文字都可以和其他英文字交叉或重疊。其中有部分字母已提供提示。

Answer format: Write the content of the marked row/column. Use - for empty cells. The answer for the example would be: -BETAID

回答模式: 寫下指定的行或列當中的內容, 以 – 表示空格。像範例中的答案就是:

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