O?UZ ATAY PUZZLE CONTEST 5 說明的中文翻譯
正式進入到第五回合了。
它的源由請參照 http://www.peopo.org/puzzles/post/33797。
這次的開始時間為 23 May 2009 14:30 GMT (台灣時間 5/23 22:30)
不過依照以往經驗, 如果時間又延遲的話, 似乎也很正常( OAPC = Oh! Always Preparing Contest)
題目檔已經放下載:
http://oapc.wpc2009.org/download.php?id=79
至於一些登錄之類的事我就不再重述, 想了解的人可以看英文原文, 或是去 PTT 的 Puzzles 版, 那兒會有很多熱心的網友提供訊息及指導。
最後, 如果我這篇內容有任何問題, 請注意以下的說明:
如果是中文翻譯有狀況, 請您跟我告知, 我會做修正, 這篇內容會提供到官網成為正式的中文譯本。
如果是內容中的英文和下載的題目檔有出入, "請你以我的這篇為準!!", 因為我的文件是有經過他們組織修正過的版本, 會比較正確。
廢話不多說, 看翻譯吧!!
1-4. Previously On OAPC
1-2: Step By Step: Starting with 1, fill the grid with numbers 1-45 (1-13 for the example), jumping between the squares in any of the four directions. If you are on an odd number, you must jump one cell away (one of the neighbouring cells). If you are on an even number, you must jump two cells away. You should follow the route 1,2,3,..,45.
3-4: Polygraph: Draw a single continuous loop by connecting neighbouring dots horizontally or vertically. The clues inside the loop indicate the number of its edges used by the loop. The clues outside the loop indicate the number of its edges not used by the loop.
Answer format:
1-2:Write the content of grey cells, from top left to bottom right, row by row. The answer for the example would be: 2,7,5,9,12,11
3-4:Write the total of numbers inside the loop. The answer for the example would be: 6
1-4 Previously On OAPC
1-2 Step By Step:
在格子內填入1 到 45(範例中為1 到 13), 從1開始, 依順序向上下左右四個方向其中之一移動。如果所在的格子內為奇數, 那麼就跳一格(也就是移動到鄰接的格子), 如果所在的格子內為偶數, 那麼就必須要一次跳兩格。然後依此規則從 1走到 45。
3-4 Polygraph:
將點以直向或橫向連接, 最後繪製出一個沒有叉路的環狀迴圈。在迴圈中的數字, 代表迴圈經過它周遭幾個邊; 而在迴圈外的數字, 則代表了它周遭有幾個邊迴圈沒有經過。
回答模式:
1-2: 寫下灰色格子內的數字, 從左上到右下, 一列接著一列, 像範例中的答案就是: 2,7,5,9,12,11
3-4: 寫下迴圈內數字的總和, 像範例中的答案就是: 6
5-8. Tripod Sudoku
Fill the grid with digits 1-6/1-7 (1-6 for the example) and divide the grid into some regions, so that each digit appears exactly once in every row, column and region. All points where three lines meet are given. There are no points where four lines meet.
Answer format: Write the content of the marked row/column. Use 0 for blackened cells. The answer for the example would be: 254631
5-8 Tripod Sudoku
在格子中填入數字 1-6 / 1-7 (範例中為1-6), 並且將格子分割成數個區域。最後要讓每行, 每列及每個區域內, 每個數字都剛好只出現一次。只要區域分隔線中會出現三叉路的點, 都已經給在題目中。注意: 區域分隔線不會構成十字。
回答模式:
寫下標記的行或列當中的內容, 以0代表塗黑的格子。像範例中的答案就是: 254631。
9-12. Akköy
Paint some cells black so that unpainted cells form at least two areas of the same size. Areas should be formed of edge-to-edge neighbouring cells and they can touch each other only diagonally. Numbers at the top indicate the amount of black cell blocks in the corresponding column. Numbers at the right indicate the amount of white cell blocks in the corresponding row. Given clues are in increasing order.
Answer format: Write the size of area, followed by the content of the marked row/column. Use B for black cells and W for white cells. The answer for the example would be: 5BWBBW
9-12 Akköy
將部分格子塗黑, 使得最後未塗黑的區域至少要分隔成兩個以上, 且面積相等。區域要由相鄰未塗黑的格子連接而成, 且兩區域最多僅能以對角接鄰。在表格上方的數字, 代表該直行有哪些黑色區塊, 各有多少個黑色格子; 而在右方的數字, 則代表該橫列有哪些白色區塊, 各有多少個白色格子。所給的數字提示, 是依大小順序排列, 而非依位置順序排列。
回答模式:
先寫下一個未塗黑區域的面積, 將著寫下標記的行或列當中的內容。以B 代表黑格, 以W 代表白格。像範例中的答案就是: 5BWBBW。
13-16. Psycho Killer
Fill the grid with digits 1-6 so that each digit appears exactly once in every row and column. The puzzle is a Killer Sudoku puzzle with missing regions. Determine the regions and solve the puzzle. Each region contains its sum in the cell which is the first left cell of the topmost cells. There is no region that contains only one digit. No digit can be repeated within a sum.
Answer format: Write the content of the marked row/column. The answer for the example would be: 532416
13-16 Psycho Killer
將格子中填入數字 1-6, 使得每行及每列, 每個數字都剛好只出現一次。其實這道題就是 Killer Sudoku(總和數獨), 不過呢, 區域沒畫給你就是了。你要想辦法去決定區域的分隔, 並解出答案。每個區域都標記一個數字, 就是這個區域內數字的總和, 而這個標記的數字一定會位在區域最上邊那一橫列中最左邊的格子。每個區域都包含兩格或以上, 且同一區域內的數字不會重複。
回答模式:
寫下標記的行或列當中的內容, 像範例中的答案就是: 532416。
17-20. Half-life
You are given four different puzzles linked to each other as follows: After solving each puzzle, carry the solution on grey cell blocks to the next one and place it anywhere on the grid. You can rotate this block but cannot mirror it. Do not carry the given clues, you should carry only what you’ve written or painted. If there is a digit to be carried,
it should be carried to an empty cell.
1.Tapa: Paint some squares black to create a continuous wall. Number/s in a square indicate the length of black cell blocks on its neighbouring cells. If there is more than one number in a square, there must be at least one white cell between the black cell blocks. Painted cells cannot form a 2x2 square or larger. There are no wall segments on cells containing numbers.
2. Coralfinder: Paint some cells black to find the coral. The coral is formed of edge-to-edge neighbouring cells without any holes and cannot touch itself, not even diagonally. The numbers outside the grid indicate the amount of painted cells in the corresponding row/column, not in order. Painted cells cannot form a 2x2 square or larger.
3. Japanese Sums: Fill the grid with digits 1-7 (1-5 for the example) so that no digit is repeated within a row/column. Numbers outside the grid indicate the sums of the numbers in the corresponding directions, in order. There must be at least one blackened square between the sums.
4. Nurikabe: Create white areas, surrounded with blackened cells which are linked to a continuous wall. The numbers in the grid indicate the size of the corresponding white areas. The wall cannot form any 2x2 square. White areas may touch each other only diagonally.
Answer format:
1, 2, 4: Write the content of the marked row/column. Use B for black and W for white cells.
3: Write the content of the marked row/column. Use 0 for blackened cells.
17-20 Half-life
這是個題組, 由彼此有關連但類型不同的四道謎題所組成。在解完前一道題後, 將它灰色格子中的答案區塊, 放到下一道題的表格其中一處。你可以將這個區塊外形做旋轉, 但不能翻轉。但所謂的『答案區塊』只包含你在解謎過程中塗黑或有書寫過的格子, 原本就有提示的格子是不算在內的。注意: 如果答案區塊中包含數字, 那麼它放
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